A2 Student's game - 2 months
Unity
STICK IT
PITCH
From a duel between 2 players up to a melee of 4 players, it's up to you, how and with who you are going to brawl using these tiny littles slimes to reach the victory.
With your slime, you can jump in a chosen direction and stick to the walls, but you'll need to always be on the move : you won't stick eternally !
MY TEAM
3 Game Designers
2 Game Artists
4 Game Programmers
2 Sound Designers
4 Producers
MY ROLE AS PROGRAMER
Movements
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Direction preview and jump
Physics
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Stickiness & slipping physic
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Collision between players
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Mass system, modifying the rules of collisions, jump and stickiness
Multiplayer System
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Hub where the players enter the game
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Player manager which controls the respawn, calls the map transitions, manage the score and mass of all players
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Hub where the players enter the game
FX
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Appear/Disappear Shader (for the walls and mushrooms)
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On the musical chairs maps : give to the particles a behavior (making them become red and killing all the losers at the end of the counter)
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I also highly participated to the conception of the game design.